WWE 2K22 sort of reinvented the series’ control scheme, but not totally for the better. Since WWE 2K has felt more - dare we say - “scripted” in recent years, AEW: Fight Forever could use this as an opportunity to include more freedom within its currently mysterious story mode, just as Yuke’s has done in the past. You could initiate storylines with various branching paths that would change based on your performance or even the superstar you played as, offering plenty of variety. I miss entries like WWE SmackDown! Shut Your Mouth, an old PS2 game that actually let you walk around backstage to interact with the various superstars around the locker room. This is especially true within the MyRise mode, which features interesting story segments, but with very few meaningful choices to be made. In recent WWE games, the story modes have the illusion of offering freedom, but in reality, they don’t give you many options. It would be great to see opponents less on the offensive when participating in Triple Threats or Fatal Four Ways, or computer-controller tag teams who don’t automatically rush to break up every pinfall attempt. While the AI shouldn’t be entirely brainless, it’s important to allow players to stand a chance in matches outside of one-on-one, without having to rely on timing and luck. Fatal Four Ways or even the Royal Rumble match type are far too chaotic to even see your character, let alone win.ĪEW: Fight Forever could excel if it implements better AI that beats WWE at its own game. Tag-team matches, in particular, are almost impossible to win, as your opponent’s partner will constantly come into the ring to break up the pin. In WWE 2K22, one-on-one matches work well enough, but once you introduce three or more superstars in the ring, things get hectic. Luckily, there’s no shortage of talent to choose from. In order for Fight Forever to compete, it needs to have plenty of wrestlers to choose from, offering enough variety to keep players invested. The WWE 2K23 roster seems to be as robust as you’d expect, with around 200 superstars available, from current talent to Legends. Younger talent like Dante Martin, Action Andretti, and even the ridiculous Danhausen could bring entirely different gameplay styles to the mix. In particular, there’s an opportunity here for the game to put its dynamic roster to good use. While we know of some talent who will appear in AEW: Fight Forever, much of the roster remains a mystery, but hopefully there are many more wrestlers to be revealed. These are wrestlers such as Ricky Starks, Samoa Joe, Christian Cage, FTR (Dax Harwood and Cash Wheeler), and Saraya, to name a few. The real-life AEW roster is full of interesting characters who are just as good on the mic as they are in the ring. With that approach in mind, Fight Forever could call back to many of the promotion’s more out-there matches (Stadium Stampede, anyone?), along with more off-the-cuff commentary and wild backstage segments that mirror TV program’s unpredictable nature. Plus, it’s targeting pick-up-and-play style arcade gameplay instead of trying to be a realistic simulation. The game already sort of looks the part, with far more cartoonish character models and its wild mini-game types. WWE hasn’t completely ditched its silliness, but considering the real-life products, AEW: Fight Forever has a major opportunity to stand apart by taking itself less seriously. AEW features absurd match types, with blood, as well as ridiculous segments such as The Acclaimed “ cementing their legacy” in Los Angeles. In recent years, WWE has felt a little sterile, especially as it moved away from its TV-14 rating. The overall AEW product is oftentimes looser - and even a little sillier - than WWE. Embrace the silliness Image used with permission by copyright holder Here are just five ways AEW: Fight Forever could stand out from - or even surpass - the upcoming WWE 2K23. Though to do that, it’ll need to set itself apart from its rival. With all that talent in its corner, AEW’s debut console game could potentially clear the ring out once it’s tagged in.
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